|
Post by switchblade5984 on Nov 24, 2014 2:45:48 GMT
Looks like in the update, they are talking about wave 1 being shipped to all US backers, Almost Done with Canada.
|
|
|
Post by Jaymz on Nov 24, 2014 4:27:30 GMT
Next to zero has been said in months in regards to wave 2 unfortunately.
|
|
|
Post by BZArcher on Nov 25, 2014 0:10:34 GMT
The original goal was to get Wave 2 shipping out ~3 months or so behind Wave 1. Of course, there's no way to know where they'll actually be on that, but it seems likely that we won't hear much until February or March.
|
|
|
Post by melodramatic on Nov 25, 2014 0:23:46 GMT
Unfortunately that is probably the case. Looking forward to getting the rest of my stuff, even if it takes forever to build, lol.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 27, 2014 4:23:35 GMT
considering they have not said a single word about wave 2 means we will most likely not see wave 2 till this time next year.
|
|
|
Post by Jaymz on Nov 27, 2014 4:29:28 GMT
IF we're lucky.
|
|
|
Post by azbat62 on Dec 4, 2014 4:56:55 GMT
I doubt we will see wave 2 before christmas of 2015. PB is moving slow. Way to slow for my taste.
|
|
|
Post by Galahad on Dec 4, 2014 5:28:45 GMT
Welcome to the perfect storm of Palladium Games and Kickstarter.
Palladium hasn't released a product on schedule for close to three decades, and I always add a few months onto the expected delivery time of anything I back on Kickstarter.
Considering they originally planned to release wave 1 6 months after the kickstarter closed and instead it came about a year later, we can apply the same math to wave 2. When they decided to do waves, 1 was supposed to be august and 2 was supposed to be December, so about 4 months apart. So optimistically, doubling that time scale, maybe we can expect Wave 2 around July or August of next year...but honestly, this time next year might be optimistic
Of course, that's assuming it ever actually gets made. So far they haven;t even mentioned going into production on wave 2 yet, as far as we know the molds haven;t even been commissioned. They're probably banking on the retail sales floating them the money they need for wave 2. If the game flops there may not even be a Wave 2
|
|
|
Post by reddragon162 on Dec 4, 2014 14:19:22 GMT
There better be. I paid good money for all those extra models.
|
|
|
Post by Harlock on Dec 6, 2014 1:30:58 GMT
They well exceeded their goal of $70k. I am pretty sure they didn't sink all of that into wave one and those that spent money on wave 2 will get their stuff. I just hope the retail sales are decent enough and that the game plays well enough and finally that we proselyte enough to get some more new blood into Robotech RPG Tactics.
|
|
|
Post by Galahad on Dec 6, 2014 2:58:59 GMT
They well exceeded their goal of $70k. I am pretty sure they didn't sink all of that into wave one and those that spent money on wave 2 will get their stuff. I just hope the retail sales are decent enough and that the game plays well enough and finally that we proselyte enough to get some more new blood into Robotech RPG Tactics. Because it's not like over-funded kickstarters ever fail to deliver when they're suddenly swamped with exponential production and shipping costs...and I'm sure a struggling game company like Palladium would never shift funds from one project to prop up several others...not when the massive popularity of the kickstarter gives them tremendous confidence in its ability to sell and recoup any redirected funds. Nope, that stuff never happens, we're cool.
|
|
|
Post by Harlock on Dec 6, 2014 3:08:29 GMT
I'm a glass half full kind of guy. What can I say?
|
|
|
Post by Galahad on Dec 6, 2014 11:29:30 GMT
Fair enough, and I hope you;re right. But I'm jaded. Decades of experience with Palladium has not given me an overabundance of confidence in their ability to come though with promises.
|
|
|
Post by bastinado on Dec 20, 2014 0:04:28 GMT
Wave 2 was finally mentioned for the first time in months in the last update. I'm not claiming this changes anything one way or the other, but for those interested it's quoted below.
"This week we have had a few product discussions about Robotech®, and future areas to be addressed, including Errata, FAQ, advanced rules and additional product. In fact, Wayne Smith had a four hour Skype call with our RRT manufacturer about Robotech® RPG Tactics™ Wave Two items. Jeff Burke participated in the first two hours of that call and he and Wayne have been reviewing, correcting and tweaking the 3D manufacturing models for the production of the Wave Two items."
|
|
|
Post by Galahad on Dec 20, 2014 0:50:18 GMT
so, sounds like Wave 2 is still in preliminary design phase <sighs> Yeah, this is gonna be a while.
|
|
Min
New Member
Posts: 43
|
Post by Min on Dec 20, 2014 1:21:00 GMT
It seems like if they are working on the final models used for creating the moulds then we've got about 2 months before they have test-casts in hand and moulds approved for creation. Took them a month to get the final moulds for wave 1 items, then a month for product to actually start shipping. If they are done with package design ahead of casting and have boxes ready to fill then I think we could see product by June.
That really makes me sad to even say that.
|
|
|
Post by Galahad on Dec 20, 2014 1:22:43 GMT
And June is a highly optimistic forecast. I'm still thinking August at the earliest, more likely sometime in the 3rd quarter
|
|
|
Post by soulfly626 on Dec 20, 2014 1:53:56 GMT
This is the game I wish FFG would have the license to. Oh well........but on the bright side....they may make the molds a bit better than the current.
|
|
Min
New Member
Posts: 43
|
Post by Min on Dec 20, 2014 2:41:23 GMT
And June is a highly optimistic forecast. I'm still thinking August at the earliest, more likely sometime in the 3rd quarter I am being optimistic. I'm not including weather/holiday/production delays. I am also giving credit that they've gotten the process down and are going to get product cast in a more timely manner than before.
|
|
|
Post by Galahad on Dec 20, 2014 6:33:19 GMT
That is a good point, presumably they learned a lot on Wave 1
|
|
kryptt
New Member
Flying faster than sound!
Posts: 39
|
Post by kryptt on Dec 26, 2014 6:36:36 GMT
Yeah like how they learned how to put things out on time in the last 30yrs. Anyway they were probably figuring out which parts they could split to annoy their backers.
|
|
|
Post by Jaymz on Dec 26, 2014 14:07:25 GMT
I wouldn't get too optimistic guys. I want my wave 2 stuff but I honestly would be surprised to see it by this time next year knowing how PB operates. They honestly do not correct themselves after mistakes get made.
|
|
Min
New Member
Posts: 43
|
Post by Min on Dec 26, 2014 19:27:55 GMT
They honestly do not correct themselves after mistakes get made. If this statement holds true then any hope of the other eras being produced is dead in the womb. You can't enter a section of the gaming industry then screw up because you lacked the foresight to request help/learn the ropes before moving to production, fail to correct your mistakes, and then try to do the same thing again. I don't care about the "PB Way" or whatever it is; you cannot do this to your customers, no matter how ardent, and expect to succeed. This could seriously lead to the demise of the entire company if they are not capable and willing to stop doing things to screw up what could be an amazing gaming franchise.
|
|
kryptt
New Member
Flying faster than sound!
Posts: 39
|
Post by kryptt on Dec 26, 2014 20:41:46 GMT
this was just posted on dakkadakka:
"Yes, the rules as written by Soda Pop/Ninja Division were rewritten after they were delivered under contract to Palladium. They were significantly changed from what they are now. This was to bring the game more in line with the Palladium RPG system then a table top game.
I believe that we may see a Southern Cross release, but nothing else. Palladium Games has pretty much killed the game before it even came out. There was too much crap that went on behind the scenes that I am not at liberty to talk about. Palladium and Soda Pop Miniatures/Ninja Division have separated company and chosen not to renew the Robotech contract. Soda Pop/Ninja Division have taken the sculptors, modelers, rules developers, and production with them. In order for Palladium to produce Southern Cross, they will have to either hire all those positions, source them out, or renegotiate a new contract with Ninja Division (it'll be a cold day in Hell when that happens). "
|
|
djdood
New Member
Still assembling my Battlecry set...
Posts: 7
|
Post by djdood on Dec 26, 2014 21:51:46 GMT
Well... crap. That could also mean the death of wave 2, as well. Palladium can't just whittle me a Monster Mk2 out of an old board and if they lost all their connection to the overseas production it could be years before they figure out how to do it themselves (and burn up all their production capital in the process).
If they come out with some "We don't need Ninja Division" line, I'll call BS. They themselves said multiple times that they didn't know tactical tabletop games and that they didn't know overseas plastic production. Paying someone else to do it for them means they didn't learn, other than how to review/approve (which apparently really means meddle/change).
I just saw this happen with another game-system, where the publisher decided to change the text, despite outsourcing the writing to experts, introducing some critical errors in the process... "my money, my IP, *my* game" hubris, pure and simple.
|
|
kryptt
New Member
Flying faster than sound!
Posts: 39
|
Post by kryptt on Dec 26, 2014 23:42:31 GMT
More from a ND playtester whose freinds with the head ninja:
"@khyron... As John and the other employees at Ninja Division have said on their forums and Facebook. Ninja Division was only hired on for the intial rules set up and miniature "model" design. After they submitted these to PB, PB did what ever they wanted with it. They have no knowledge or say so on the decisions PB made after that. Example: Current rules are thanks to Carmen of PB and the decision to split the models in half were PB's. And lastly, choosing to use a different Chinese factory than the one Ninja Division uses was all PB's choice as well. Ninja Division pretty much did what they were paid to do then PB decided to go their own direction with it. Using Ninja Division to do all the leg work, then turned it around to make it into their own Frankenstien abomination RPG version of it. Because the game is nothing like they intionally submitted they don't want to even support it with their line of products. Hence why there is no support , mention, forum or ninja volunteer program for the game through ND. And why it is now up to PB's Megaverse (TM) ambasador program to promote the game. Because, Ninja Divisions name is still attached to the games' models they still post pics of ONLY the models. I have not seen a single pic of the whole game other than the models on Ninja Divisions websites. Because, they have no say so on what PB decided to do with the models after they were submitted they have no idea on the status of wave 2 either. Best bet is to keep houding the PB forums about a status update on wave 2 and hope that NMI doesn't lock it immediatly after."
|
|
|
Post by Galahad on Dec 27, 2014 7:44:12 GMT
That sounds like the Palladium I've known for decades.
|
|
|
Post by sqir666 on Dec 27, 2014 12:00:54 GMT
That doesn't really create good faith that Wave 2 will be created, though if it does it sounds like they'll be bringing in some freelancers to do the initial designs.
This whole affair is sad, but I'm happy that I'm painting some Robotech models and playing a game called Robotech finally.
|
|
|
Post by merknight79 on Dec 27, 2014 19:40:09 GMT
Meh, we will see what happens. Not getting too spun up about everything until we get more concrete information. The quotes from a friend of a friend of Ninja Division, to me at least, are about as reliable as the quotes from a friend of a friend of Games Workshop Game Developement....Shaky at best.
Alot of it feels like Ninja Division attempting to separate themselves from a rough roll out and some bad publicity done up by forum hounds and professional internet trolls. Any bad publicity in the Minis game business can destroy a smaller company pretty quickly.
I will say this, Palladium has made some excellent games in the past...But their company sucks at deadlines, keeping promises and following through with a project. We can only hope things progress positively.
|
|
brian
New Member
Posts: 91
|
Post by brian on Dec 27, 2014 22:08:00 GMT
Eh, there are a bunch of people who are all pissed off, and seem to be rooting for this game to fail. I don't really trust anything somebody posts on dakkadakka or any other website. It's easy enough to go on there and claim to be "in the know" and make things up.
The fact that this guy says "best bet is to keep houding the PB forums about a status update on wave 2 and hope that NMI doesn't lock it immediatly after" means that he's looking to stir up a bunch of trouble. Screw that guy. One thing I like about this board is that it's avoided a lot of the constant negativity that has consumed the Palladium boards and the Kickstarter comments section. I don't want to see this place overrun with all of that.
|
|