Post by maxvale76 on Jul 15, 2016 17:38:36 GMT
Okay, so I haven't posted on these boards in a long time, but if anyone out there is still perusing this site and playing this game.....has anyone else noticed that there's a lot of redundancy and illogical stats for some of the weapons....particularly for the Zentraedi side?
I.e. using the stats in the book as written......why do they list 150mm, 170mm and MZ-18 Air-to-air missiles that ALL have the EXACT same stats? (Range: 18, Damage: 6 each)
Also; why are the Particle Cannons carried by Battlepods called 'Heavy' when they do 2 each each? (4 for Dual)
Why are the 32mm Plasma Machine Pistol carried by Male Power Armors and the Z-PR Mk. 7 Assault Rifle and Z-TPG Mk. 5 Flechette Cannon carried by Foot Soldier Infantry MUCH superior to many mounted 'cannons' that Mecha are armed with?
Why the HECK are the Power armors armed with GRENADE LAUNCHERS? I don't care WHAT some tech specs from some magazine say; these ought to be Cannon of some kind....and they look to be about the same size as the '44mm Elctromagnetic Rail Cannon' carried in the Officer's Pod.....so why not just make them the same weapon system?
On the same wavelength.....the 'PZ-32 32mm Rotary Particle Cannon' carried in the nose of the Fighter Pod and the 'Triple Barrel Medium Particle Cannon' carried in the forearms of Female Power Armor look to be pretty much the same size....why not make them the same weapon system?
Anyway, here's a list of the weapon systems and their stats.....and my thoughts on how to tweak them.
DIRECT FIRE WEAPONS Range Damage Special (My Thoughts)
-Heavy Particle Cannon 18 2 each Accurate (Drop the 'Heavy' from the name, make Damage 3 each)
-22.3mm Auto Cannon 12 1 each (I'd give them some kind of bonus against Human sized units....if you're using them)
-Light Air Defense laser 9 1 each Anti-missile (Fine as is)
-128mm Charged Particle Cannon 24 6 each Accurate, Inescapable, Overwhelm (Fine as is)
-44mm Electromagnetic Rail Cannon 18 4 each Anti-missile (Fine as is)
-PZ-32 32mm Rotary Particle Cannon 18 4 per cannon Rapid-fire, Overwhelm (Fine as is....would choose this as the arm weapon carried by Female Armor; damage 8 due to being a pair of Cannon)
-Shoulder Charged Particle Cannon 18 4 each (I'd call this a 'Light' Charged Particle Cannon and make Damage 5 to differentiate from Rail Cannon)
-Triple Barrel Medium Particle Cannon 9 2 each Inescapable (As per notes above, I'd replace this with the PZ-32 Rotary Particle Cannon; these weapons seem to fire really fast in the show, so at the least, I'd add Rapid-fire to it....and Overwhelm or Inescapable seem to almost be one or the other....range 9 or 18....maybe split the difference and call it 12?)
-32mm Plasma Machine Pistol 9 8 each Rapid-fire (WTF? Why is THIS weapon so bad-ass? I'd make it Damage 1 or 2 and maybe give it some kind of anti-human size troops if using them)
-Z-PR MK 7 Particle Assault Rifle 12 5 each Accurate (Again....WTF? This weapon has better range than the Female Power Armor Cannons AND does more damage than these TRIPLE barrelled weapons as WELL as more damage than a pair of 'Heavy Particle Cannons' mounted on Pods AND the Charged Particle Cannon on the Male Power Armor......WHY? I think I'd make it range 9 and maybe Damage 2)
-Z-PR MK 5 Tactical Flechette Cannon 9 4 Blast (As above...WTF? Make it Blast 2, I guess and give it bonuses against Human sized troops, if using them)
ORDINANCE WEAPONS
-150mm, 178mm and MZ 18 Short Range Missiles 18 Range 6 Damage each (These are all the SAME...pick one and stick with it. For F's sake, the Officer Pod with Booster has BOTH the 150mm and the 178mm Missiles with the EXACT SAME STATS listed in its description....sigh....)
-313mm Medium Range Missiles 24 range 9 damage each (Fine as is)
-791mm Tactical Ballistic Missile 48 range 9 damage each, Blast (Fine as is)
-103mm Mini-Missile 12 range 2 damage each (Fine as is)
-3 barrel 64mm Grenade Launcher 12 range 6 damage each, Blast (WTF? Mecha-scaled grenades? All I know is that the stats as is make the Male Power Armor tougher and with arguably better weapons.....NO ARGUMENT AT SHORT RANGE....than the Officer's Pod....and that makes NO SENSE to me. My view is to change these weapons to the 44mm Rail Cannon listed above. Gives the Male Power armor an anti-missile capability)
-Z-ML Mk 2 Shoulder-Fired Missile launcher 18 range 6 damage each (Same stats as the Short-Range Missiles listed above....if you wanted to switch this to the Mini-missile stats listed above, that makes sense....but I could see the Zentraedi 'Body Armor' as also being just enough of a 'Power Armor' to allow for Short-Range Missile Launchers to be Fired by Ground Troops as well)
Final Thought....not about weapons.......I think the Male Power Armor should have less hits than the Officer's Pod (say.....7 or maybe 9 and make the Officer's Pod 11 or 12?) and I think the Heavy Infantry should take 4 hits, not 5.......after all, 5 hits is the same as the Battlepod....and while I know Pods blow up a the drop of a hat....is Body Armor REALLY the same as the Pod?
Anyway, I'll get around to the UEDF weapons in a bit; any thoughts?
I.e. using the stats in the book as written......why do they list 150mm, 170mm and MZ-18 Air-to-air missiles that ALL have the EXACT same stats? (Range: 18, Damage: 6 each)
Also; why are the Particle Cannons carried by Battlepods called 'Heavy' when they do 2 each each? (4 for Dual)
Why are the 32mm Plasma Machine Pistol carried by Male Power Armors and the Z-PR Mk. 7 Assault Rifle and Z-TPG Mk. 5 Flechette Cannon carried by Foot Soldier Infantry MUCH superior to many mounted 'cannons' that Mecha are armed with?
Why the HECK are the Power armors armed with GRENADE LAUNCHERS? I don't care WHAT some tech specs from some magazine say; these ought to be Cannon of some kind....and they look to be about the same size as the '44mm Elctromagnetic Rail Cannon' carried in the Officer's Pod.....so why not just make them the same weapon system?
On the same wavelength.....the 'PZ-32 32mm Rotary Particle Cannon' carried in the nose of the Fighter Pod and the 'Triple Barrel Medium Particle Cannon' carried in the forearms of Female Power Armor look to be pretty much the same size....why not make them the same weapon system?
Anyway, here's a list of the weapon systems and their stats.....and my thoughts on how to tweak them.
DIRECT FIRE WEAPONS Range Damage Special (My Thoughts)
-Heavy Particle Cannon 18 2 each Accurate (Drop the 'Heavy' from the name, make Damage 3 each)
-22.3mm Auto Cannon 12 1 each (I'd give them some kind of bonus against Human sized units....if you're using them)
-Light Air Defense laser 9 1 each Anti-missile (Fine as is)
-128mm Charged Particle Cannon 24 6 each Accurate, Inescapable, Overwhelm (Fine as is)
-44mm Electromagnetic Rail Cannon 18 4 each Anti-missile (Fine as is)
-PZ-32 32mm Rotary Particle Cannon 18 4 per cannon Rapid-fire, Overwhelm (Fine as is....would choose this as the arm weapon carried by Female Armor; damage 8 due to being a pair of Cannon)
-Shoulder Charged Particle Cannon 18 4 each (I'd call this a 'Light' Charged Particle Cannon and make Damage 5 to differentiate from Rail Cannon)
-Triple Barrel Medium Particle Cannon 9 2 each Inescapable (As per notes above, I'd replace this with the PZ-32 Rotary Particle Cannon; these weapons seem to fire really fast in the show, so at the least, I'd add Rapid-fire to it....and Overwhelm or Inescapable seem to almost be one or the other....range 9 or 18....maybe split the difference and call it 12?)
-32mm Plasma Machine Pistol 9 8 each Rapid-fire (WTF? Why is THIS weapon so bad-ass? I'd make it Damage 1 or 2 and maybe give it some kind of anti-human size troops if using them)
-Z-PR MK 7 Particle Assault Rifle 12 5 each Accurate (Again....WTF? This weapon has better range than the Female Power Armor Cannons AND does more damage than these TRIPLE barrelled weapons as WELL as more damage than a pair of 'Heavy Particle Cannons' mounted on Pods AND the Charged Particle Cannon on the Male Power Armor......WHY? I think I'd make it range 9 and maybe Damage 2)
-Z-PR MK 5 Tactical Flechette Cannon 9 4 Blast (As above...WTF? Make it Blast 2, I guess and give it bonuses against Human sized troops, if using them)
ORDINANCE WEAPONS
-150mm, 178mm and MZ 18 Short Range Missiles 18 Range 6 Damage each (These are all the SAME...pick one and stick with it. For F's sake, the Officer Pod with Booster has BOTH the 150mm and the 178mm Missiles with the EXACT SAME STATS listed in its description....sigh....)
-313mm Medium Range Missiles 24 range 9 damage each (Fine as is)
-791mm Tactical Ballistic Missile 48 range 9 damage each, Blast (Fine as is)
-103mm Mini-Missile 12 range 2 damage each (Fine as is)
-3 barrel 64mm Grenade Launcher 12 range 6 damage each, Blast (WTF? Mecha-scaled grenades? All I know is that the stats as is make the Male Power Armor tougher and with arguably better weapons.....NO ARGUMENT AT SHORT RANGE....than the Officer's Pod....and that makes NO SENSE to me. My view is to change these weapons to the 44mm Rail Cannon listed above. Gives the Male Power armor an anti-missile capability)
-Z-ML Mk 2 Shoulder-Fired Missile launcher 18 range 6 damage each (Same stats as the Short-Range Missiles listed above....if you wanted to switch this to the Mini-missile stats listed above, that makes sense....but I could see the Zentraedi 'Body Armor' as also being just enough of a 'Power Armor' to allow for Short-Range Missile Launchers to be Fired by Ground Troops as well)
Final Thought....not about weapons.......I think the Male Power Armor should have less hits than the Officer's Pod (say.....7 or maybe 9 and make the Officer's Pod 11 or 12?) and I think the Heavy Infantry should take 4 hits, not 5.......after all, 5 hits is the same as the Battlepod....and while I know Pods blow up a the drop of a hat....is Body Armor REALLY the same as the Pod?
Anyway, I'll get around to the UEDF weapons in a bit; any thoughts?