|
Post by dcbradshaw on Jan 17, 2015 1:35:31 GMT
I'd like to clarify the intent and implementation of the close formation bonus to strike in the RAW.
Page 18: Can some folks give their interpretation of exactly what this verbiage means during play, preferably with an example of how it would go down? We've zeroed in on an interpretation, but some things I've seen online make me doubt how we're using it.
|
|
|
Post by mike1975 on Jan 17, 2015 5:09:18 GMT
Rules take a bit of reading to figure out how this works correctly.
If the same squadron was in Close Formation all of the attacks would be considered simultaneous and are declared and then rolled at the same time. For Example: The acting player activates a squadron of Valkyries, moves, and then fires on a squadron of Regults during the combat step. If all of the Valkyries are in Close Formation than the players declares the attacks for each Valkyrie before making any attack rolls, any resulting losses among the Regults are NOT taken off the board immediately as they are destroyed but after all the Valkyries have resolved their attack rolls.
So you get a bonus to attack and can shield each other BUT fire is simultaneous so you cannot blow up one pod with one VT in close formation to another and THEN use the next one in the formation to kill the Glaug behind.
If you split a squadron with or without support units into 2 or more groups in close formation then you can fire each group that is in close formation in turn. So if I have a VT squadron of 4 VT's and 2 support cards of 2 VT's I can split them into 2 groups of 4, unleash hell from the first group and use the second to capitalize on the hole made.
Hope that helps.
|
|
|
Post by Thorfinn on Jan 17, 2015 5:46:31 GMT
The heart of this is that you must declare all the attacks and targets for all those models in close formation at the same time, before you start to roll for them. Other mecha in the squadron that are outside the close formation area will do theirs separately.
So say you have 3 pods in close formation. The other 5 remaining pods are all on the other side of the board. We won't worry about them. All 3 pods will get the +1 bonus because their GN of 1 (or 2 if you paid for the veteran upgrade) is less than the number of models in the close formation.
The pods are going to fire into a squad of Valkyries. You must declare the targets for each of them, and which guns will fire, and commit the command points if applicable, before you begin rolling dice for them. This means it's possible that you may get some overkill. So let's say they all target the lead Valkyrie, and they all commit to fire their full load. The first shot is free, and the 2 subsequent shots from each cost 2 CP each, for a total of 6 CP committed to this attack. You start rolling dice. In this example, all the pods are in the same arc of the Valkyrie, so there's no crossfire bonuses and all their target numbers are the same. You could roll your dice together, which will save some time.
So you grab 3 dice and roll for the particle cannons. 3 hits! Who would have thought. Anyway, the micronians are out of CP, so there will be no dodging for this guy, or rolling with the impact. To add insult to injury, he's too far from his mates to be able to split the damage with them. He already had some damage, and this blast finishes him off.
But, "wait", you say. "I still have 6 more shots. Can't I now target another mech?". No. Those shots were committed to the mech you just killed. "Well, then, I'll just take those Command Points back, since I don't need to take those shots anymore. The target is dead." No again. Those CP were committed to that attack as well. They're already spent.
Effectively, all 9 weapons fired at that mech. You could work out the results of the other 6 shots if your OCD compels you, but he'll be just as dead.
That's the balance of the close formation. You gain a bonus to hit, but you're locked into a course of action, where mechs outside the close formation have the advantage of seeing what others do. Keep in mind, each individual must still declare all the attacks and targets they wish to fire upon, AND commit the CP if applicable, before they roll any dice for that attack.
|
|
|
Post by dcbradshaw on Jan 17, 2015 17:12:45 GMT
So then I'm getting at the same question that CappenVerra is asking in the other Formations thread, regarding Close Formations being something that is "always on" if you've got models within two inches of each other, meaning that they are inherently able to shield damage with each other at any time, and the simultaneous fire rule has to be used. What's tripping me up is the "must" in the RAW. I feel like there should be two separate things here: Close Formation, which is always on, and (something like) Concentrated Fire from Close Formation, which is optional, but the rule block isn't clear about it. It further muddles the issue in the example RAW gives regarding who gets the bonus: two Regults and a Glaug--because of the Glaug's high GN, it both says "the Regults would qualify for the bonus" (emphasis mine), "but the Glaug would NOT get the bonus..." (emphasis theirs). That reading seems to indicate to me that the Glaug is forced into the close formation simultaneous fire, even though it doesn't benefit from it. In that situation, where you've got mixed models in close formation, you wouldn't necessarily want to have the higher-powered mecha be forced into the simultaneous fire, because of their more diverse weapon systems. The other weird thing about it is, say you've got a pair of VFs in close formation, and they choose to shoot separate targets simultaneously. Why would they get a +1 to Strike on that just because they're shooting at the same time? It's not like they're overwhelming one target with attacks from two different units. I feel like doing simultaneous fire should be optional for units in Close Formation, which is the way we've been playing it, but by doing it that way, are we taking away one of the qualifying criteria for the shielding rule? It was actually CappenVerra's play-by-play thread (the first move with the Glaug and Regult) that made me question this again.
|
|
|
Post by mike1975 on Jan 17, 2015 18:23:15 GMT
Close Formation Page 18.
A group of mecha from the same squadron that are all within 2 inches of another mecha from the same group are said to be in close formation.
It does not say may or give any caveat. It is implied that as a given that they ARE in Close Formation.
The Glaug does not get the Bonus because his GN is already equal to or greater than the number of units in the Close Formation group. If the Glaug was with 3 Pods it would get the +1 Bonus. Note only 2 Pods are in formation with the Glaug in the example.
|
|
|
Post by dcbradshaw on Jan 17, 2015 19:03:16 GMT
So then Mike, your interpretation is that if models are in close formation, they must use the simultaneous fire rule? I.e., you can't elect to fire separately regardless, if your models are within 2 inches of each other?
|
|
|
Post by mike1975 on Jan 17, 2015 19:16:19 GMT
That is how I interpret it. Otherwise you have to mark and keep track of what is and what is not in close formation. The game was based on keeping it simple.
|
|
|
Post by mike1975 on Jan 17, 2015 19:16:59 GMT
The price you pay for the +1 bonus and shielding option....
|
|
|
Post by dcbradshaw on Jan 17, 2015 19:33:40 GMT
10-4, I see what you're saying.
So you could, then, with a set of models in close formation, declare all attacks with all weapon systems and at different targets, spending necessary CP costs, and just consider it simultaneous and remove destroyed figures at the end of the squadron's combat step, as you mentioned before.
For example, picture a Glaug and two Regults in B2B facing a 1A and a 1J. The Regults both could target the 1A with the particle cannon, spend 2CPs to target also with the autocannons (getting four attacks against the 1A only), and the Glaug could target the 1J with the particle cannon, spend 1CP to additionally target with the dual heavies (getting two attacks to the 1J only), and they'd all get the +1 bonus to Strike for firing simultaneously. If the first rolls took out the targets, they're done, and can't change targets, or elect to spend CP to continue attacking with additional weapon systems.
In other words, nothing is keeping you from only attacking one target, or only utilizing a single weapon system.
|
|
|
Post by CappenVerra on Jan 17, 2015 19:37:40 GMT
Hmmm, I`m on the fence on this one.
I agree that Mike1975`s interpretation would keep this simple and clear. However, having to keep a Glaug or a VF-1A OUT of formation to maximize the potential of it`s shooting seems off.
In the tv show, the Glaugs (mostly Kyron) never seemed to care what their pods did as long as they could use them to their advantage. Using Pods as meat shields should always be and options if within 2 inches. However, this might not apply directly to UEDF`s "every life is precious" battle doctrine.
I like dcbradshaw`s idea of Concentrated Fire. It would be nice to see something like this in future editions/revisions to the rules.
|
|
|
Post by mike1975 on Jan 17, 2015 19:49:13 GMT
Like I said RRT is based KISS. That being said they are also working on advanced rules that could alter some of these things
|
|
|
Post by dcbradshaw on Jan 17, 2015 19:55:13 GMT
Another way you could think of it is almost like units in close formation are being actively "commanded" while units out of formation are acting and reacting independently.
That being said, a group in close formation needs to coordinate what's going on both in movement (to end up in 2'' range) and attacks (calling for all targets and weapon systems to be queued up before the attack commences).
Like, "Units one, two and three fire at the close target with main cannons--I will target the distant with all systems. Open fire!"
|
|
|
Post by Thorfinn on Jan 18, 2015 16:38:57 GMT
The Close Formation rule works fine. Sure, there will be times when it's a disadvantage, but it's balance out by the advantages. That Glaug that you'd like to keep out of Close Formation when firing, will benefit from Close Formation when it's the target, regardless of it's GN. When 4 Valkyries target it (in Close Formation) it will be able to dissipate much more damage to the pods than it could if the Valkyries all fired individually, or if it wasn't in Close Formation with the pods.
And as Mike pointed out, the disadvantage to the Glaug in the book example was only because it was in a small group. Add another pod to that group and the Glaug gets the bonus as well.
|
|
brian
New Member
Posts: 91
|
Post by brian on Jan 18, 2015 16:50:21 GMT
I made a post in the other thread, but since there's the conditional statement "when a group of mecha attacks at the same time" it implies that it's also possible to NOT attack at the same time.
I've been playing it that even if you're within 2" and in close formation, that doesn't mean you have to elect to fire simultaneously. It's worked fine for us.
|
|
|
Post by Thorfinn on Jan 18, 2015 16:59:25 GMT
Well, ok, yeah... Reading it again, I can see that interpretation. Now, only those attacking simultaneously would get the +1 bonus.
The question then is, do the one(s) not opting to attack simultaneously not attack at all, as they are opting not to fire with the rest of their Close Formation? You could read it like that.
|
|
|
Post by mike1975 on Jan 18, 2015 17:05:04 GMT
I made a post in the other thread, but since there's the conditional statement "when a group of mecha attacks at the same time" it implies that it's also possible to NOT attack at the same time. I've been playing it that even if you're within 2" and in close formation, that doesn't mean you have to elect to fire simultaneously. It's worked fine for us. Of course it's possible to not attack at the same time...when you are not in Close Formation...IE not within 2 inches.
|
|
|
Post by dcbradshaw on Jan 18, 2015 17:40:01 GMT
And as Mike pointed out, the disadvantage to the Glaug in the book example was only because it was in a small group. Add another pod to that group and the Glaug gets the bonus as well. My point with that bit was not necessarily that the Glaug received the bonus, but that it was forced to try to take the bonus (regardless of whether it was going to get it or not), indicating that the close formation was indeed a forced condition to the group. I don't think I have a problem with the simultaneous attack rule, especially if all units in formation can target different models, and they're not forced into using only a single weapon system.
|
|
brian
New Member
Posts: 91
|
Post by brian on Jan 18, 2015 18:14:50 GMT
I made a post in the other thread, but since there's the conditional statement "when a group of mecha attacks at the same time" it implies that it's also possible to NOT attack at the same time. I've been playing it that even if you're within 2" and in close formation, that doesn't mean you have to elect to fire simultaneously. It's worked fine for us. Of course it's possible to not attack at the same time...when you are not in Close Formation...IE not within 2 inches. But that's not what the rulebook says. Lemme quote exactly: "When a group of mecha in close formation attacks at the same time (simultaneously), the normal rules for attacking apply. However the mecha in the close formation must attack simultaneously, going through all the steps of attacking together, rather than individually as normal." The part I've focused on is the 'when they attack at the same time' portion. As I said, this is a conditional clause. It indicates that they can also not attack at the same time. Now if the second sentence is read in conjunction with the first (which it should be since it begins with the word however, which relates it to the first sentence), then it is merely describing how you would perform the actions spoken of in the first sentence. You are reading the second sentence as a rule which applies any time you are in close formation. But the 'however' that begins the sentence clearly indicates that it refers to the previous statement. Now, regardless of our interpretation of the rules, it is poorly worded. Even in my reading of it, the rule is effectively 'when you wish to attack at the same time, then you must attack at the same time'. But if we go with your reading of it, the first sentence I have quoted is wholly unnecessary. You could leave it out entirely and the rule would be totally clear. Let's look at that. They could have said: "While it is the default for mecha to move and attack individually, there are some benefits to staying together to attack and defend as a group. A group of mecha from the same squadron that are all within 2 inches of another mecha from the group are said to be in close formation. The mecha in close formation must attack simultaneously, going through all the steps of attacking as normal, rather than individually as normal." THAT would be perfectly clear. But that's not how they worded it. There's this other sentence in there, talking about 'when they fire simultaneously'. Well, what about when they don't? The implication is that they don't have to. And that's why everyone is asking questions about it, because it's not clear that they have to. In fact, I think I've made the argument pretty well that they don't have to.
|
|
brian
New Member
Posts: 91
|
Post by brian on Jan 18, 2015 18:17:05 GMT
And as Mike pointed out, the disadvantage to the Glaug in the book example was only because it was in a small group. Add another pod to that group and the Glaug gets the bonus as well. My point with that bit was not necessarily that the Glaug received the bonus, but that it was forced to try to take the bonus (regardless of whether it was going to get it or not), indicating that the close formation was indeed a forced condition to the group. I don't think I have a problem with the simultaneous attack rule, especially if all units in formation can target different models, and they're not forced into using only a single weapon system. I think the statement about the Glaug only went to whether there were enough mecha for him to receive the bonus. It was an example to show how many you needed to get the +1, not that he necessarily was forced to fire at the same time.
|
|
|
Post by Thorfinn on Jan 18, 2015 18:42:37 GMT
And as Mike pointed out, the disadvantage to the Glaug in the book example was only because it was in a small group. Add another pod to that group and the Glaug gets the bonus as well. My point with that bit was not necessarily that the Glaug received the bonus, but that it was forced to try to take the bonus (regardless of whether it was going to get it or not), indicating that the close formation was indeed a forced condition to the group. I don't think I have a problem with the simultaneous attack rule, especially if all units in formation can target different models, and they're not forced into using only a single weapon system. Yes, regardless of which version it turns out to be, and I think Brian has a valid point... Being in close formation does not require a model to fire, does not require it to fire one weapon system or another, and does not require it to fire at one target or another. The crux of the multiple target issue is that when firing in close formation, it all happens at the same time, so even if you destroy a model that is giving a cover save to another model, the cover save still applies, because all the fire is simultaneous. It doesn't matter in which order you resolve all the attacks, that modifier was factored in before you picked up your dice. If the models are firing individually, that intervening model can be removed, and you can get a clear shot at the model behind with subsequent attackers.
|
|
brian
New Member
Posts: 91
|
Post by brian on Jan 18, 2015 19:35:06 GMT
I'm okay with whichever way it gets resolved. I can see speed of play issues with both sides.
With my interpretation, you've got the danger of somebody slowing the game down by using the absolute minimum number of mechs necessary to give them the bonus, and splitting up the rest. "These two pods shoot this guy, then these two pods shoot the guy behind him, and these two pods shoot the guy behind that."
With the other interpretation, you're going to have the same thing, but people will be ultra meticulous in the movement phase, ensuring that these three guys are 2.01 inches away from those 3 guys, so they can group everyone differently. It would require a bit more foresight, so people who are trying for it have to plan a bit more, but that might slow things down even more.
|
|
|
Post by Thorfinn on Jan 18, 2015 23:11:05 GMT
Yes. There will be THAT guy. And then when it's time for you to shoot at him, all his pods are in one Close Formation so he can split the damage up. Best of both worlds, right?
It's better if Close Formation is Close Formation all the time. It's clear, and leaves nothing to abuse or confusion. If someone take a little longer to move, so be it. That will speed up with time and practice. The other will always be a time sink.
For what it's worth, 40K has a similar procedure for characters. If a character is within 2" of a unit, it's in that unit. You don't have to declare that he's joining it, he's just automatically in it.
|
|
|
Post by dcbradshaw on Jan 19, 2015 3:09:05 GMT
We played today, four players, two 150pt UEDF teams vs. two 150pt Malcontent teams, and stuck strictly to the rule.
There were three or four instances where the first roll of the simultaneous fire took out a target, wasting the rest of the declared action and spent CPs, but honestly, the prospect of the bonus to hit far overshadowed the hassle of having superfluous shots. I feel like we paid way more attention to back arc fire and crossfire, and tried to set up kill zones and firing solutions with just the right angles to get all the bonuses possible.
While I think it's a little unwieldy at first, I think this is an OK rule that doesn't break anything. They clearly didn't explain it well enough, in mechanical terms or philosophy of gameplay, but as we have been talking about it above works without anything seeming overly unnatural.
We did run into one weird situation-
Picture a situation where only one unit of a close formation group is able to legally shoot a target, like a pair of units in close formation, but one is fully screened from the enemy behind a building. The one that has LOS wants to shoot at the enemy target. (This could also be a situation where two or more figures out in the open have LOS to a target, but only one of them has a weapon system with enough range to hit it.) It makes sense that the firing unit doesn't get the +1 bonus to Strike, as it's like an individual unit at that point, and there's no real practical effect that would give the attack any benefit.
Any input?
|
|
|
Post by mike1975 on Jan 19, 2015 14:49:16 GMT
It took me a few times to get Close Formation right and understand it and that was with clarification from PB to be sure. The +1 to hit is great. The only reason to not want the bonus is to pic a few pods out of a group to fire and clear the LOS for a Glaug behind it. I think the rule is fine as is. You move before you shoot so if you want to try to clear a path split your VF's or destroids into 2 groups and have one fire and then the other. A great tactic is to add a support squad to a Squadron and split them into 2 groups of 3. Just enough to make sure normal units get that +1 and also allow you to try to flank the enemy and get them into a crossfire situation.
|
|
|
Post by mike1975 on Jan 19, 2015 14:51:59 GMT
We played today, four players, two 150pt UEDF teams vs. two 150pt Malcontent teams, and stuck strictly to the rule. There were three or four instances where the first roll of the simultaneous fire took out a target, wasting the rest of the declared action and spent CPs, but honestly, the prospect of the bonus to hit far overshadowed the hassle of having superfluous shots. I feel like we paid way more attention to back arc fire and crossfire, and tried to set up kill zones and firing solutions with just the right angles to get all the bonuses possible. While I think it's a little unwieldy at first, I think this is an OK rule that doesn't break anything. They clearly didn't explain it well enough, in mechanical terms or philosophy of gameplay, but as we have been talking about it above works without anything seeming overly unnatural. We did run into one weird situation- Picture a situation where only one unit of a close formation group is able to legally shoot a target, like a pair of units in close formation, but one is fully screened from the enemy behind a building. The one that has LOS wants to shoot at the enemy target. (This could also be a situation where two or more figures out in the open have LOS to a target, but only one of them has a weapon system with enough range to hit it.) It makes sense that the firing unit doesn't get the +1 bonus to Strike, as it's like an individual unit at that point, and there's no real practical effect that would give the attack any benefit. Any input? While that last point is logical, I think trying to measure those one off instances would basically slow things down. Or you could change it to units get the +1 is the number of units shooting at a single target is 1 or more than the GN of the attacking unit. So if 3 destroids attack in Close Formation the MUST fire at the same target to get the bonus. While this may make sense it completely eliminates the utility of the bonus for anything except battlepods. When are you ever going to have 3 destroids or veritechs fire at the same target?
|
|
|
Post by InitiatedNeophyte on Jan 19, 2015 15:47:09 GMT
We did run into one weird situation- I think a simple rule system that is meant to allow fast play will very often have "weird situations." My advice (and I will work hard to follow this myself) is to not over analyze and play the RAW. It may not make sense all of the time, but it will make every game go faster. If a couple "weird situations" keep popping up, then you have fodder for house rules and forum discussions. dcbradshaw illustrated this perfectly with his game play example that (my interpretation) said the rule works fine, as is. I don't mean to put anyone down. I'm just trying to give a high-level view that will answer questions before they slow down gameplay. These discussions are very helpful and I enjoy reading them.
|
|
|
Post by mike1975 on Jan 19, 2015 16:02:37 GMT
We did run into one weird situation- I think a simple rule system that is meant to allow fast play will very often have "weird situations." My advice (and I will work hard to follow this myself) is to not over analyze and play the RAW. It may not make sense all of the time, but it will make every game go faster. If a couple "weird situations" keep popping up, then you have fodder for house rules and forum discussions. dcbradshaw illustrated this perfectly with his game play example that (my interpretation) said the rule works fine, as is. I don't mean to put anyone down. I'm just trying to give a high-level view that will answer questions before they slow down gameplay. These discussions are very helpful and I enjoy reading them. Exactly, we can build a detailed and realistic simulation but then we are getting into something more akin to Battletech or Starfleet Battles.
|
|
|
Post by ItsUncertainWho on Jan 19, 2015 17:26:41 GMT
I disagree. Game rules can be detailed, explicit, fast, and simple without being a simulation. What we have are fast and loose and the fault lies with the designer for writing that way.
PB has a track record of fast, loose, make-it-up-as-you-go-along writing in their RPG's which is a huge detriment to a miniature game. People are so concerned with not wanting "complicated" rules and seem oblivious to the fact that the game play, as it stands, is complicated and requires an inordinate amount of bookkeeping, bonus/penalty tracking, and attack/defense management.
|
|
|
Post by mike1975 on Jan 19, 2015 20:27:55 GMT
LOL, ND did most of the rules. I find that PB people have been learning the rules in the last few months more than anything. Advanced Rules might allow what you want. I'm hoping they will send me some of it so that I can tackle what I know is coming and what has yet to be worked on so I know when to tell fellow players to be patient that something is on the way or to pass something along.
|
|
|
Post by ItsUncertainWho on Jan 20, 2015 6:34:04 GMT
LOL, ND did most of the rules. I find that PB people have been learning the rules in the last few months more than anything. Advanced Rules might allow what you want. I'm hoping they will send me some of it so that I can tackle what I know is coming and what has yet to be worked on so I know when to tell fellow players to be patient that something is on the way or to pass something along. Well, Carmen proudly proclaimed that he rewrote the rules so he And PB get the blame in my book.
|
|