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Post by tybrus on Jan 10, 2015 3:32:14 GMT
I'm sure if you are like me you have found the fact that there are no heavy units for the zen a pain in the arse. I give you the following.
Rules wise basics move 3" mdc: 16 gun/pilot 2/2
Weps same as battle pods main guns x3 "Quad fire ground clearing" range 3" blows up 1 building Ignores dangerous terrain Command 2 Fire two weapons a turn.
<div style="width:480px;text-align:right;"><embed width="480" height="360" src="http://pic2.pbsrc.com/flash/rss_slideshow.swf" flashvars="rssFeed=http://feed940.photobucket.com/albums/ad241/Tybrus1/Robotech/feed.rss" type="application/x-shockwave-flash" wmode="transparent" /><a href="javascript:void(0);" target="_blank"><img src="http://pic.photobucket.com/share/icons/embed/btn_geturs.gif" style="border:none;" /></a><a href="http://s940.photobucket.com/albums/ad241/Tybrus1/Robotech" target="_blank"><img src="http://pic.photobucket.com/share/icons/embed/btn_viewall.gif" style="border:none;" alt="Tybrus1'sRobotech album on Photobucket" /></a></div>
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Post by tybrus on Jan 10, 2015 3:34:08 GMT
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Post by tybrus on Jan 10, 2015 3:42:55 GMT
Ok I think a link is now working to the stat wars at-te's I using. The small one is model from eBay, costs like 10.00 to 15.00 with shipping. The larger one will be a command version, and I will mount some battle pods arty on it. Pictures will follow as I move forward.
The smaller one I invision as a 2 man tank used to support infantry units. These things chew up urban terrain and move at the same speed as the squad. The top laser should be along the lines of the officers pod cannon or so. I have yet to play test these rules so they are offered only as a starting point. A single one should cost 20-25 points added to infantry squad, or in a support unit of 2 for 40 or 3 for 60..
If anyone plays tests let me know. They are based on 120mm bases. This is meant to force the tank so breach a path as it moves as Most streets won't be wide enough.
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Post by InitiatedNeophyte on Jan 15, 2015 14:41:54 GMT
I'm not familiar enough with the rules (and haven't even played a single game, yet) to know if this would work well, but I love this idea. Thanks for sharing!
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Post by tybrus on Jan 17, 2015 14:21:25 GMT
Thanks for the response, so far play tests seem to work perfect. Hope others try or give feed back
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