Post by brian on Dec 18, 2014 4:39:48 GMT
I played the first scenario (2 Valks, 6 Pods) today with a friend of mine. We modified it slightly in that we added some terrain and did deployment longways. We're both pretty experienced miniature gamers and we both thought we had a pretty solid handle on the rules, so we thought terrain would be fun. Boy am I glad we used it. It helped me win. My kitchen table was our battleground. It's about 3 feet by 5 feet. Ish.
I've been through the book a few more times than my friend, but we talked everything through before we did it, and checked the book constantly. The only thing we completely forgot about was sharing damage if you're within 4", but it didn't actually make that big of a difference. We used a lot of command points on rolling with impact.
I played UEDF and my friend chose the Zentraedi. I don't have my stuff put together yet, so we used Battletech figures as stand ins.
We tried to use as many of the maneuvers as possible to help us learn. We got to try everything from hand to hand, to cross-fire, rear attacks, missiles, anti-missiles, close-formation, etc. We tried just about everything you can do with a Veritech (except jet mode) and Battle Pods (except sharing damage).
Even though this is a "Battle Reports" section I won't bore you with the details of how it went. My friend made a critical mistake in separating his two squadrons of Battle Pods early in the game. This allowed the Veritechs to focus on killing one group at a time. He was playing around with the Leap ability and jumped on top of a paper terrain building. Then next turn he realized he couldn't get down without using Leap again. So one group quickly left the other behind, with that extra turn of movement letting them move behind some more terrain and letting my Veritechs focus on the lead group without worrying about the other. By the time the rear group caught up, 2 of the 3 Pods in the first group were dead, and the other was injured.
After that, I boosted one of the Valkyries (I actually tried to boost both, but I only made one roll) and moved 20" so that I was behind the second group of pods. A cross-fire missile barrage from both the Valkyries (and my friend's abysmal anti-missile rolls) did so much damage that the pods couldn't even roll with impact. Even if we'd remembered the 'share damage' rule they'd have still been dead because they'd taken some shots earlier.
On the second to last turn, the last remaining pod (at 1 MDC) charged my undamaged Valk (who was standing with his back at the edge of the board) and tried to body-block him off the table. I had positioned him there thinking that I was being smart so my friend couldn't get a back shot on me. Then we remembered body-block and he tried to get a cheap kill. He charged me and used all his command points on physical attacks. Fortunately for me he rolled poorly on his physicals and I parried them all. Next round I won initiative and spent my 2 command points and triple-punched him to death.
Final result: 6 dead pods, 1 undamaged Valk, 1 Valk with 4 MD remaining.
We talked over the game afterwards. It plays very fast, and movement and positioning matter a lot. We both liked it. If we played it out again things would go a lot differently because my friend wouldn't separate his pods, and I'd try to use my range advantage more.
I've been through the book a few more times than my friend, but we talked everything through before we did it, and checked the book constantly. The only thing we completely forgot about was sharing damage if you're within 4", but it didn't actually make that big of a difference. We used a lot of command points on rolling with impact.
I played UEDF and my friend chose the Zentraedi. I don't have my stuff put together yet, so we used Battletech figures as stand ins.
We tried to use as many of the maneuvers as possible to help us learn. We got to try everything from hand to hand, to cross-fire, rear attacks, missiles, anti-missiles, close-formation, etc. We tried just about everything you can do with a Veritech (except jet mode) and Battle Pods (except sharing damage).
Even though this is a "Battle Reports" section I won't bore you with the details of how it went. My friend made a critical mistake in separating his two squadrons of Battle Pods early in the game. This allowed the Veritechs to focus on killing one group at a time. He was playing around with the Leap ability and jumped on top of a paper terrain building. Then next turn he realized he couldn't get down without using Leap again. So one group quickly left the other behind, with that extra turn of movement letting them move behind some more terrain and letting my Veritechs focus on the lead group without worrying about the other. By the time the rear group caught up, 2 of the 3 Pods in the first group were dead, and the other was injured.
After that, I boosted one of the Valkyries (I actually tried to boost both, but I only made one roll) and moved 20" so that I was behind the second group of pods. A cross-fire missile barrage from both the Valkyries (and my friend's abysmal anti-missile rolls) did so much damage that the pods couldn't even roll with impact. Even if we'd remembered the 'share damage' rule they'd have still been dead because they'd taken some shots earlier.
On the second to last turn, the last remaining pod (at 1 MDC) charged my undamaged Valk (who was standing with his back at the edge of the board) and tried to body-block him off the table. I had positioned him there thinking that I was being smart so my friend couldn't get a back shot on me. Then we remembered body-block and he tried to get a cheap kill. He charged me and used all his command points on physical attacks. Fortunately for me he rolled poorly on his physicals and I parried them all. Next round I won initiative and spent my 2 command points and triple-punched him to death.
Final result: 6 dead pods, 1 undamaged Valk, 1 Valk with 4 MD remaining.
We talked over the game afterwards. It plays very fast, and movement and positioning matter a lot. We both liked it. If we played it out again things would go a lot differently because my friend wouldn't separate his pods, and I'd try to use my range advantage more.