Post by Bad_Syntax on Sept 17, 2014 17:09:10 GMT
Rules
Cards
These are my own interpretations of how RRT "should" have been. I recreated all the mecha from scratch, based on what they appear capable of, based on my obsession with military technology over the last 30 years including a 7 year stint in the US Army Infantry in Germany and the National Training Center. I only rarely pulled some stat from various published sources. I tried to make individual weapon systems on units all have their own purpose (like the 4 weapons in a TZ-IV gun cluster on the Tomahawks, plus the dual .50 in the head, and the missiles, and everything else, each item has a use).
So some ranges are VERY long, but sniping would be possible, but only with no terrain on the map. Speeds are slower for ground units, but aircraft can move *extremely* fast if they desire.
Missiles are tracked... sorta. Even the slowest missiles move like 4' per turn, so nearly all of the time they will impact their target on the same turn. HOWEVER, on *huge* tables it would be possible that they take a couple of turns to reach their target and would need tracked. Should hardly ever come up.
The cards are horribly ugly, and not all encompassing yet. If people actually want to use the rules I'll update them to a better standard.
These are just in an "alpha" state. They should be usable, but things will come up. Email me directly if you have questions while in use and I can even make myself available via phone if you have questions during play.
Eventually I'll finish them up and do other mecha, and hope to post a gameplay video of what I have so far up soon.
Comments are welcome, even if they just say "these suck in a way only Julia Roberts could comprehend".
Cards
These are my own interpretations of how RRT "should" have been. I recreated all the mecha from scratch, based on what they appear capable of, based on my obsession with military technology over the last 30 years including a 7 year stint in the US Army Infantry in Germany and the National Training Center. I only rarely pulled some stat from various published sources. I tried to make individual weapon systems on units all have their own purpose (like the 4 weapons in a TZ-IV gun cluster on the Tomahawks, plus the dual .50 in the head, and the missiles, and everything else, each item has a use).
So some ranges are VERY long, but sniping would be possible, but only with no terrain on the map. Speeds are slower for ground units, but aircraft can move *extremely* fast if they desire.
Missiles are tracked... sorta. Even the slowest missiles move like 4' per turn, so nearly all of the time they will impact their target on the same turn. HOWEVER, on *huge* tables it would be possible that they take a couple of turns to reach their target and would need tracked. Should hardly ever come up.
The cards are horribly ugly, and not all encompassing yet. If people actually want to use the rules I'll update them to a better standard.
These are just in an "alpha" state. They should be usable, but things will come up. Email me directly if you have questions while in use and I can even make myself available via phone if you have questions during play.
Eventually I'll finish them up and do other mecha, and hope to post a gameplay video of what I have so far up soon.
Comments are welcome, even if they just say "these suck in a way only Julia Roberts could comprehend".