brian
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Posts: 91
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Post by brian on Dec 12, 2014 4:21:28 GMT
Did the pods get to shoot down the blasts? If you got 6 pods under one blast, then he should have had 6 chances to shoot it down (each one needing a 6, but still).
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Post by barnhill on Dec 12, 2014 15:16:29 GMT
They way I read the Blast section it works just like a normal missle volley except that it uses a blast template.
So you can have one blast with 4 missles that do the MDx4 to everything under the template (so 36 MD for your Phalanx) OR you can split the volley up to multiple targets, each one a separate blast template.
Brian makes a good point as well. ALL mecha under that template can try and shoot down that blast. So all 6 of the Pods in the example above could have tried to shoot it down. (Would cost 6 CP but worth it at that point I think) granted they need to roll a 6, but if any of those rolls comes up a 6 NONE of them take damage.
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brian
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Post by brian on Dec 12, 2014 15:23:00 GMT
Battle pods have an anti-missile weapon, so it doesn't cost any CP. They still need a 6 because it's a blast weapon, but that's 6 free chances.
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Post by barnhill on Dec 12, 2014 15:31:30 GMT
Oops your right my bad. Forgot about the CP thing with AMS for a second there.
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Post by rasputindarksyde on Dec 12, 2014 18:05:27 GMT
Did the pods get to shoot down the blasts? If you got 6 pods under one blast, then he should have had 6 chances to shoot it down (each one needing a 6, but still). We missed that part. He wanted to shoot in down using anti-missile, but the Arty Pods don't have the Anti-missile.
Would he have to choose how many are trying to shoot it down? Then spend the command, then roll? Or would he have to choose one spend command, then roll, and miss, then start over? Seems like you must choose how many are trying first, then spend, then roll.
His unit was pretty tight. It was something like this. 4 light art in front, recon pod behind and the two heavy art to the side. 0 0000 00
So my initial target was Blue, the I went to Red, then to Yellow and the 4th missile went to Green. They were all within 2 inches of the initial target. Blue. I covered them all with all 4 templates. So he would have had to spend 15 command to shoot them all down. Right? Needing 6's as they don't have Anti-missile weapons.
When I killed the 6 Pods I targeted all on one so it was inescapable and he failed to shoot it down with his Anti-Missile, rolled a 1.
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Post by barnhill on Dec 12, 2014 18:14:41 GMT
If they were all covered by all the Templates then they would each get to try and shoot down each template.
You can pick a pod and declare which template they are trying to shoot down then spend the CP and then roll. If he shoots it down no other CP is spent trying to shoot down that template. Then he can try again for template two. If he fails to shoot it down with a second roll (and second CP spent) the next pod under the template can try.
And so on. Until all templates are either shot down or all the pods have had 1 attempt at EACH template they are under.
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Post by rasputindarksyde on Dec 12, 2014 18:29:46 GMT
Ok.
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Post by barnhill on Dec 12, 2014 18:36:37 GMT
At least thats how I read it and i could be way off. LOL
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Post by rasputindarksyde on Dec 12, 2014 19:14:54 GMT
Nah I saw were it is. Seems like it reads like that to me as well. My Buddy will be happy to hear this. It tones Blasts down a bit. Makes them even nastier in some respects though. Use them to force usage of command points early in the rounds.
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Post by barnhill on Dec 12, 2014 19:18:06 GMT
Yeah, seems like a good control function as well as a way to clear out some stuff.
If you manage to use them against standard Battlepods then your opponent has to decide to spend the points to try and keep them, or let them die and spend the points to bring them back (assuming an Officer pod is there).
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brian
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Posts: 91
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Post by brian on Dec 12, 2014 19:31:51 GMT
My reading of it is different.
If you are hit with multiple missiles, fired by a single attacker, it is treated as one attack. So Pod #1 would declare he is trying to shoot down the attack. He spends a command point. He rolls a D6. If he rolls a 6, then any missiles which would have hit him, are all shot down. That would also stop any attacks that would have hit any of his buddies. If he fails, then Pod #2 (who is also under the template) decides that he will spend a command point, and he rolls a D6, and so on. And you go down the line and anyone under the template gets a chance to roll. But each Pod only roll once for the entire volley.
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Post by barnhill on Dec 12, 2014 19:46:55 GMT
Re-read and I see your point. It does say that ALL missles from that volley that hit that Mecha are shot down.
Even better.
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Post by rasputindarksyde on Dec 12, 2014 20:10:02 GMT
But is the blast really the missile itself? I tend to think its blast because it explodes. So a volley4 hits a formation and only one missile template hits a lone mecha and shoots it down all other missiles from the same volley are shot down as well? Or only those that actually hit that mecha are shot down?
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Post by barnhill on Dec 12, 2014 20:48:14 GMT
No, only the missles that effect the Mecha that made its Anti Missle Roll are shot down.
So if you fire a Volley 4 Blast missle spread and separate it out to different targets and Battlepod 1 is overlapped by templates from two of the missles and makes its Anti Missle roll both of those templates are shot down, but not the two that dont overlap it.
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brian
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Posts: 91
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Post by brian on Dec 12, 2014 20:59:26 GMT
Any missiles that would have hit that mech are shot down. I'm guessing that it explodes and takes out the rest of them with it or something. So you have 4 Battle Pods standing near one another. You shoot 4 Blast missiles at them. Each missile is centered on one of the pods. In this example, the blast radius is big enough to hit the pod in the center, as well as the pod on either side. The center of the blast appears in bold.
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| Pod 1 | | Pod 2
| | Pod 3
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| Pod 4
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| Blast #1
| Blast #1
| Blast #1 Blast #2 | Blast #1 Blast #2 | Blast #1 Blast #2 Blast #3 | Blast #2 Blast #3 | Blast #2 Blast #3 Blast #4 | Blast #3 Blast #4
| Blast #3 Blast #4
| Blast #4
| Blast #4 |
Pod #1 attempts to shoot down the missiles headed for it (Blast #1 and Blast #2). Pod #1 has anti-missile, but because this is a blast weapon, it still needs a 6. Pod #1 rolls a "4" and does not shoot anything down. Pod #2 attempts to shoot down the missiles headed for it (Blasts #1, #2, and #3). Pod #2 has anti-missile, and needs a 6. Pod #2 rolls a "2" and does not shoot anything down. Pod #3 attempts to shoot down the missiles headed for it (Blasts #2, #3, and #4). Pod #3 has anti-missile and needs a 6. Pod #3 rolls a 6! Pod #3's anti-missile system shoots down blasts #2, #3, and #4. Pod #4 would attempt to shoot down the missiles headed for it (Blasts #3 and #4), but they've already been shot down. The result of all this is: Blast #1 lands and does 9 damage to Pods #1 and #2. Blasts #2, #3, and #4 are shot down by Pod #3 and do nothing.
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Post by barnhill on Dec 12, 2014 21:05:59 GMT
Thats exactly how I see it now that I e-read that section.
Each pod only gets one roll but shoots down anything that would damage it.
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